The whole idea of my project was to make the robot look as if he feels annoyed with the ball; thus he hits the ball away from him quite hard. Not only that, he feels satisfied after giving what the ball deserves; he shows this by laughing and nodding his head.
Secondly, the scene where hits the ball away. I exaggerated this scene by creating a slow motion effect.
Now the important part of the self critique. I find that my project was extremely flawed.
1. The part where the robot tried stacking the second box
- I wasn't able to synchronies the rotation of the control arm and the box. However, I tried to cover up this flaw by making the robot observe his work afterwards; to figure if his boxes are stacked perfectly.
-Problem: At first I rotated the box and entered a key fram at the exact same time when the control arm turns as well. However, after playbacks and despite key framing, it seems like the box did not react to this command.
-In the end I rotated the Control arm and this causes the box to rotate but at the same time, moves out of its position. I did this while the bos was parent with the control arm.
2. The slow motion was not perfect. I tried my best and this was the best that I could produce.
3. The bouncing ball. After adding the squash tool and setting keyframes, the movement of the ball seems off.
Although my work isn't perfect I felt that the process of bringing an object to life was rather fun..