Saturday, February 25, 2012

Self Critique for project 2


The whole idea of my project was to make the robot look as if he feels annoyed with the ball; thus he hits the ball away from him quite hard. Not only that, he feels satisfied after giving what the ball deserves; he shows this by laughing and nodding his head.

Secondly, the scene where hits the ball away. I exaggerated this scene by creating a slow motion effect.

Now the important part of the self critique. I find that my project was extremely flawed.

1. The part where the robot tried stacking the second box

- I wasn't able to synchronies the rotation of the control arm and the box. However, I tried to cover up this flaw by making the robot observe his work afterwards; to figure if his boxes are stacked perfectly.

-Problem: At first I rotated the box and entered a key fram at the exact same time when the control arm turns as well. However, after playbacks and despite key framing, it seems like the box did not react to this command.

-In the end I rotated the Control arm and this causes the box to rotate but at the same time, moves out of its position. I did this while the bos was parent with the control arm.

2. The slow motion was not perfect. I tried my best and this was the best that I could produce.

3. The bouncing ball. After adding the squash tool and setting keyframes, the movement of the ball seems off.

Although my work isn't perfect I felt that the process of bringing an object to life was rather fun..

Sunday, February 12, 2012

Week 13 lab 1 & 2

Rigging of Robot - Process





Lab 2:


Reflection: This assessment would not be possible without the help of Mr Ken. I was left in a midst of confusion during class and was totally lost a few times. I didn't understands the steps shown and I do not think I could remember everything now. Thankfully I got to finish this Rig following the pace of the class.


Week 12

Exercise 1:







Exercise 2

1) Do you need to be able to draw well to create good 2D animation? Explain your view.


No, you do not need to be good in drawing to create a 3D animation. Just skills.

2) Do you need to be able to draw well to create good 3D animation? Explain your view.


No you do not have to create a good 3D animation. It takes a creative mind and practice to perfect 3D animation.

3) What do you think would separate a piece of poor animation from a piece of good animation? In other words, how would you go about deciding if a piece of animation is good or bad?


I think one has to know the basics of animation. By watching an animation just like that is easy to critique however, an experienced animator will be able to pick out tiny flaws from the animation. In the end, the storyboard, concept and whole output has to be planned in order for the animation to be a success.

4) In 2D animation, you need to be very aware of timing at a frame by frame level, using timing charts and other techniques - but for 3D animation, this is handled using the graph editor, which is more concerned with manipulating rates of change over time.

Does this affect how you approach your animation work? Explain.


Honestly, using the frame is much more easier compared to the frames. By using the frames, one has to know and predict the right action which will happen in the next scene. And not many people are able to do that. By using the graph editor, you are able to see the next step that the animation will take. Which makes movement the object much more easier to adjust.


5) Give a brief critique of Maya as an animation tool. Don't just say Maya makes animation difficult, or easy, or that you need to learn a lot of stuff to use Maya - explain what Maya does well and not so well in terms of creating animation.


Personally, Maya does is quite complexed to use for new animators by the different functions. Also if one want to find a specific function, Maya DOES NOT have a search tab were we could search the location of the function or for the animator to quickly apply the function through the search engine. Other than that, I am unable to do my work on my labtop due to the certain corruptions while installing this application. Thus, I can only do work at home.


On the other hand, Maya is the very first animation Application that I use and its has been quite a difficult journey for me, going through every assessment. Thankfully I have made it through.

Sunday, February 5, 2012

PART ONE: Weblog journal entry



I will be doing SCENERIO 1:

1. Character

Name of robot: Ronny

Ronny: *sings* "Im gonna stack some boxes, gonna stack some boxes, gonna stack some boxes all the way up~"

*continues humming*

*turns around*

ball suddenly jumps up and surprises him

Ronny: what just happened?

*ball bounces on top of ronny*

Ronny: What are you doing?!?!?

*ball bounces off Ronny*

Ronny gets upset

He moves forward quickly and hit the ball hard

2. Storyboard



Wednesday, February 1, 2012

Week 11 Lab 2

Add Stretch and squash to tennis ball:



Add stretch and squash to beach ball



Reflection:
At first, it took a while for me to get used to Stretch and squash, however now it is easier for me to use.

1.) why is squash and stretch so useful in animation?

Squash and stretch is useful in animation because it makes the animation look more realistic and far more interesting.

2.) Think of a situation which extreme squash and stretch could be applied to a character.

A situation would be when a balloon filled with water is thrown against a wall. This situation probably need extreme squash and stretch.

3.) Think of an animation where squash and stretch would not be appropriate:

A stone being thrown against a wall would not be appropriate.

4.) if squash and stretch doesn't really happen so obviously in real life, why do you think it is so effective in animation:

The exaggeration is what appeals to most viewers and makes the animation more entertaining to watch.